iPadやiPhoneでスカルプトが出来るアプリ、forgerがバージョンアップ
スカルプトが出来るアプリのforgerがバージョンアップしました。
iPadやiPhoneでスカルプトが出来るアプリ、forgerがバージョンアップ
forgerとは
forgerは、どこでも彫刻ができるようにしたいアーティストのための
デジタル彫刻アプリケーションです。
直感的なマルチタッチインターフェース、いくつかの変形ブラシ、OBJファイルのインポート/エクスポート機能、その他多くの素晴らしい機能を備えています。
どこにでもアイデアをスケッチすることができます
バージョンアップ
1.6.16
-Added a way to split meshes based on visibility or face connectivity.
-Added a way to close holes (in a simplistic way) for non-watertight meshes.
-Made the ClayBrush behavior feel more natural when used at camera grazing angles.
-Moved quick chooser of area selection types to Tools menu from Preferences.
-Fixes a purely visual artifact that could display mesh tearing after an undo that affected vertices close to UV seams although data was in the right place.
-Fixes case where sculpting vertices whose triangle normals were forming an angle in the [89,90) degree range with the camera could result in an invalidly calculated brush strength value and thus make a brush sample stronger than other samples in the same brush stroke.
-Added more checks to make forger more resilient to bad/wrong input data, specifically when attempting to rebuild sublevels of non-subdivided meshes, and/or attempting to load meshes for painting with random vertices missing texture coordinates.
-Added a way to close holes (in a simplistic way) for non-watertight meshes.
-Made the ClayBrush behavior feel more natural when used at camera grazing angles.
-Moved quick chooser of area selection types to Tools menu from Preferences.
-Fixes a purely visual artifact that could display mesh tearing after an undo that affected vertices close to UV seams although data was in the right place.
-Fixes case where sculpting vertices whose triangle normals were forming an angle in the [89,90) degree range with the camera could result in an invalidly calculated brush strength value and thus make a brush sample stronger than other samples in the same brush stroke.
-Added more checks to make forger more resilient to bad/wrong input data, specifically when attempting to rebuild sublevels of non-subdivided meshes, and/or attempting to load meshes for painting with random vertices missing texture coordinates.